SECTOR SHOCK

Well, for the last several weeks, there has been a FreeBASIC game programming competition in the forums at FB.net (view thread). I pleaded with my wife and was allowed to work on and submit an entry. I've sacrificed plenty of sleep to work on the project after she's gone to bed and ended up with what I feel is a solid, enjoyable arcade game with enough bonuses and gameplay strategies to provide some replay value. The title is SECTOR SHOCK, and it is your next favorite pasttime.

The restrictions of the competition were you had to use the original graphics and sound files from Space Invaders. I checked out what I had to work with and dove into brainstorming fast... during lulls in the day, over lunch break with Lyle, and while putting Christina to bed. The week before I had been playing with a game programming library called HGE that makes a lot of things easier... graphics, sound, frames, etc... it's just nice. Many thanks go to Dalex for porting HGE to FreeBASIC.

My final product is a top down space shooter that takes advantage of the arrow keys for movement, WASD for firing, and shift/ctrl for special features. The game features 6 types of enemies and their generators (portals), 3 types of weapons, 2 special maneuvers, and 2 special bonus types spread across 25 waves of combat. Each wave gets progressively harder, while your ship gets more lethal. There are a few different level types, and even some health and support resources that must be managed during gameplay. There are some fun particle effects to provide atmosphere, courtesy of the excellent HGE library without which my entry would not be near as good. I assure you the game is very beatable, as I've played through every level myself. Estimated play time is somewhere around 45 minutes to an hour.

I'm hoping to nab first price, which is 100 GBP, but even third prize is a nice bit of spending cash (Christmas presents, anyone?) when the U.S. dollar is so low. }:) I've gotta find more of these European competitions! I've listed my game in the competition thread with a few more details and credits, but I'll also put the screenshots and links up here. To view the other games entered, head to the competition page at FreeBasic Tracker (a FreeBASIC community site I'm developing... or have been for the last 1.5 years... ;)).

Eye candy:

Main menu goodness.


Probing an enemy to charge the ion cannon.


Wave introduction screen.


The final stage! Crazy!

So... what are you waiting for?

Download SECTOR SHOCK today, and post your high scores and best shot rates up here!

*If you have trouble starting this up, it may be your video card doesn't support the 320x240 full screen mode I'm using. You can adjust settings.ini to specify other screen modes, a windowed version, and any number of debug features. You can also use it to warp levels. Wink

Comments

Woohoo! SECTOR SHOCK won third place and the prize of 25 GBP. That's a nice bit of Christmas gift money once converted over to my ailing USD. Wink

Grats on the win.

I have a problem however with the probe/shift key going into a constant Jump/Dodge/Space Bar move. When I try to mount an enemy and I am repeatedly jumping then I hold down the shift to probe and let up on the space bar , the shift key takes over the property of the space bar and rather than probing an enemy I continue to jump while only holding the shift key.

I only played it once, but will give it more time later.

Looking forward to seeing you guys again some day.